Michael Hong
Michael Hong
3D/2D Lead Environment Artist

About Me

Michael is a Lead/Senior Environment Artist currently at Infinity Ward/Activision. He recently shipped Call of Duty: World War II with Sledgehammer Games. In the past, he has worked at Ubisoft, EA, Visceral Games and Bioware for over eleven years as a Lead/Senior Environment artist. He has had the pleasure to work on game franchises such as Call of Duty, Far Cry, Assassin's Creed, Splinter Cell, Jade Empire, Dragon Age, Mass Effect, Need for Speed and Dead Space. During this time, he has been using common industry game development tools such as 3D Studio Max, Maya, Adobe Photoshop and various game engines, including Unreal to create high level environments, lighting and assets.

Credited Game Titles

Call of Duty: WWII
Call of Duty: Infinite Warfare
Far Cry Primal
Assassin's Creed Chronicles
Assassin's Creed Unity
Splinter Cell: Blacklist
Dead Space 3
Dead Space 2
Mass Effect 2
Dragon Age: Origins
Need for Speed: Nitro
Jade Empire: Special Edition
Too Human
4 Unannounced Titles/IPs


- Over 13 + years of professional AAA game industry experience
- 3D modeling in 3D Studio Max/Maya
- Texture Creation
- World Building and Level Art
- Level Design
- Lighting
- Concept Art
- Game Pipeline Creation and Development
- Level Optimization
Copyright Policy